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EDS' Next Big Thing Blog: Read and Respond to What the EDS Fellows Say About Technology

Read and respond to what the EDS Fellows have to say about the future of technology on EDS' Next Big Thing Blog on eds.com.

Business by wire and gaming

by Charlie Bess

Gaming and computing are headed for a collision course.

There have been articles stating that the number of students majoring in computer science (CS) has dropped by around 50 percent since the 1980s. Enrollment in the 2003-04 academic year was down 10 percent from a year earlier. And among female students, the dropoff is even worse: 70 percent fewer women are majoring in CS today than in the early 1980s. Using gaming to peak the interest of the students is interesting and will likely be useful in the long-term.

With the application of SOA in the enterprise, the possibility to tap into the information flow in real time exists. This ability should greatly inhance the accuracy and the timeliness of our understanding of what is actually going on. With that knowledge we can see the "normal" behavior of the enterprise. We can use simulation and modeling techniques to validate our understanding and predict the effect of change to that system, driving latency out of the decision making process.

These concepts of simulation, modeling and eventually proactive action have more to do with gaming than they have to do with the type of business computing that most organizations practice today. The business of tomorrow will likely resemble a MMOG than the silo'ed hairball that makes up most organization's IT portfolio today.

The concept of business by wire will use the information collected through the organizational message passing, the simulation of that environment that can now be validated, to allow a whole new level of understanding of the current environment and the implications of change.

Published Wednesday, October 12, 2005 7:11 PM

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Comments

# Posted by Jeremy Huppatz Wednesday, November 30, 2005 7:15 AM

I can only agree with this observation. Business follows many of the same mathematical models that can be observed in game design. In fact, the work of Nash and others in modern Game Theory form the basis for much of the modern economic modelling and analysis in free market or laissez faire economies.

Ultimately business and games are both about decision optimization and making interactions satisfying. A MMO-gamer keeps coming back because they get access to social interaction and because their avatars/characters/"toons" can always find something new to achieve. A business stays profitable for similar reasons - businesses in stagnation are ultimately stuck in a "boredom" loop - with no new ideas to drive new experiences, new customers, new products, etc... there is no chance to generate further accomplishments.

I'm a strong believer in the idea of bringing "game-like" elements into the workplace - especially into the fields of knowledge and project management, where algorithmic "payoffs" are of great value. Game-AI algorithms can also be used with great effect in the process of automating systems management tools. Algorithms like A* can be used to navigate root-cause graphs as easily as they can be deployed to manage movement of critters around a game screen. Pay-off tables are just as valuable to a sales team as they are to game architects seeking to provide balanced and challenging game-play.

I look forward to seeing more on this topic.

Cheers


JH

# Posted by Neo Tuesday, August 01, 2006 10:32 AM

Is EDS involved in gaming or are they planning to involve themselves ? After seeing quite a lot of software giants silently working on gaming projects(outsourced and otherwise) , I would love to see EDS participating !

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